Multimedia: Multimedia
is content that uses a combination of different content form such as text,
audio, images, animation, video and interactive content. The multimedia may be
combined with movie, presentation, interactivity, graphics or animation to give
some information which can be stored, transmitted and processed digitally.
Multimedia
application can be divided into 3 categories
Information
system:
It is used to provide information for one or several users. The requested
information is stored in database or in media archives. Example weather
information systems, electronic publishing.
Remote
representation:
A user takes part in or monitors events at remote location. Example distance
conference, virtual reality, distances learning.
Entertainment: The major
application area of multimedia is strongly oriented towards audio and video
data. Example digital television, video on demand, distributed games.
Characteristics of
Multimedia system: Multimedia
system has 4 basic characteristic
Computer
controlled:
It is a computer controlled because we need to use computer for producing (using
image editor, sound and video editor), storing (provide large storage capacity
to store information), transmitting (used to transmit stored multimedia through
network), presenting (by using display device (monitor), or speaker for sound
generation) information to the end users.
Integrated: All multimedia
components such as text, graphics, audio, video must be integrated with each
other.
Digitally represented:
Digitization
is the process of transforming analog signal into digital data. All information
such as text, audio, image etc must be stored digital in computer so that the
content can be display during presentation.
Interactivity: Every multimedia
system must be easy to use. It must be able to set or select time at which
presentation starts, order of information and speed of presentation. User must
be able to modify information and this modification must be recorded.
Elements or
components of Multimedia: The component of multimedia include text, audio,
video, image and animation
Text: Text is the basic element of multimedia. Text is
combination of alphabets symbols, digits, punctuation etc. In a multimedia
application, other media or screen can be linked through the use of text. This
is what you call Hypertext.
Data (textual or digits) is easy to represent using general
character but difficult to represent in computer system, so binary encoding is
used for storing and processing. Commonly used encoding are 1) IRA or ASCII and
2) UNICODE
1) IRA (International Reference Alphabet) or ASCII (American
Standard Code for Information Interchange) code, each character is represented
by 8-bit, and 8th bit is used for parity bit( odd or even parity). It is useful
for error detection. It represent well for English character not for National
character.
2) Unicode is represented by 16 bits for each character. It
is used to represent national character also.
Suppose that a page has following estimates (6 by 9 inch
page size, 3 lines /inch and common typeface 10 chars/inch). What is the size
of page using IRA encoding if it is full characters, what will be the size if
UNICODE is used?
Width
of paper = 6 inch
Height
of paper = 9 inch
Lines/inch = 3
Character /inch=10
Number of line in the paper=9x3=27
Character in a line=10x6=60
Total number of character in the
page=27x60=1620
IRA encoding is used, 8-bit are used
to represent a character
Size of the page=1620x8= 12960 bits
=12960/8= 1620 byte
=1620/1024=1.58 KB
If UNICODE is used, 16 bits are
required to represent a character
Size of the page=1620x16= 25920 bits
=25920/8 = 3240 byte
=3240/1024=3.16 KB
Graphics (Image): A picture is a worth of thousand words. An
image, figure, picture or drawing can consider as graphics. Graphics represent
still image and defined as static representation. Extensions are jpeg, gif,
bmp, png, jpg etc. Common graphic software program are photoshop, paint.Net etc
For example
Photoshop of an employee with his/her name, sex, age, address etc from a
company's database of employee's make
the employee information much more effective.
There are two
types of graphics used: bitmaps (paint graphics) and vector (draw graphics).
Vector Graphics: An image is
represented as a collection of straight and curved line segments. We cannot
achieve photographic quality image by using vector graphics. CRD, PS uses
vector graphics.
Raster Graphics: Raster graphics image is a dot matrix
data structure
representing a generally rectangular grid of pixels, or points of color, viewable via a monitor,
paper,
or other display medium. Raster images are stored in image files
with varying formats.
If each pixel is
represented by single bit it is black and white image.
If more than 1 bit is used, gray scale image.
If 24 bit color is used, 8 bit represent each color red, green
and blue (RGB).
BMP (Windows bitmap),
jpeg (Joint Photographic Experts Group, gif (Graphics Interchange Format) use
raster graphics.
Size of raster
(bitmap) is determined by
Resolution: Number of pixel
in row by number of pixel in column of a display screen is called resolution.
Example 800x600 resolutions means 800 pixel in row and 600 pixels in column.
Higher the resolution better will be image quality but larger will be size.
Color depth: Number of bits
used to represent color a pixel is called color depth. 24-bit color
means 24 bits are used to represent a single color. Higher the color bit
better will be image quality but larger will be size.
Example: Assume
that we have black and white monitor having resolution 800 x 600. What will be
the size of an image without compression? What will be the size if 32-bit color
monitor is used?
Total
number of pixel = 800 x 600 = 480000
Since
we are using black and white monitor, a pixel is represented by 1 bit
Thus,
size of image = 480000bits
=
480000 / 8 = 60000 byte
=
60000/1024 =58.595 KB
If
32 bit color monitor is used to display the image, Thus
Size
of the image=480000x32 bits
=15360000/8
1920000/1024
=1875KB
=1.83MB
Audio: A multimedia application may require the use of speech,
music and sound effects. These are called audio or the sound element. There are
two basic types of audio or sound: analog and digital audio. Applications of
audio service are telephone communication, telemarketing, voicemail, audio
teleconferencing, radio etc. Audio format include MP3, WMA, Wave, MIDI and
RealAudio. Soundcard, headphone, speaker, audio mixer, and microphones are used
for generating audio or sound.
Sound wave are characterized by
Amplitude: Maximum height
attained by sound wave. It determines loudness of the sound.
Frequency: Number of cycle
per second. It is determines pitch of sound and is measured in hertz.
Bandwidth: Range of
frequency in a sound wave. It is measured in hertz.
What will be the size of digital audio of telephone voice of 5 minute if 6000 samples per second taken and each sample is represented by 8 bit.
No.
of sample per second = 6000
Size
of each sample = 8 bit
Size
of digital audio of 1 sec = 6000 X 8 bits
=
48000 bits
Thus,
size of audio of 5 min = 48000 X 5 x 60
= 1400000
=1400000 / 8 = 175.78
= 175.78 / 1024
= 1.716 MB
Video: Video is the
sequence of images over time. Video clips can be combined with audio, text, graphics.
Video conferencing, television, multimedia, CCTV etc are application of video
communication, Common digital video formats include flash, Mpeg, AVI, WMV and QuickTime
etc.
We have 32-bit
monitor having resolution 800 x 600. What will be the size of a video of length
10 minute without compression? Assume refresh rate is 40.
Total
no. of pixel = 800 x 600 = 480000
We
are using 32-bit monitor, pixel is represented by 32 bit
Thus,
Size of single image = 480000x32 bit =
15360000 bit
=15360000/8=1920000
=1920000/1024
1875KB
Since
refresh rate = 40
Thus,
size of video of 10 minute =1875x10x60x40 = 45000000 KB
45000000/1024
= 43945.31 MB
43945.31/1024=
42.9GB
Animation: Animation is the
displaying of image in a sequence to create an effect a visual change or motion
similar to a movie (video).Image generation tools such as digital camera,
scanner and video generation tools such as digital video camera, videocassette Recorder
(VCR), Digital Versatile Disk (DVD) are the powerful tool for generating images
and videos for animation. Common tools for creating animation are Adobe flash.
Example Cartoons on television.
Multimedia System: Multimedia system
is a system capable of processing multimedia data and application. Components
required for multimedia system are
· Capture device: video camera,
video recorder, keyboard, mouse
· Storage Device: Hard disk, CD/DVD
ROM, Jazz/Zip drivers etc
· Communication
Networks:
Ethernet, token Ring, FDDI, ATM, Intranets, Internets
· Computer Systems: Multimedia desktop , workstation,
MPEG/VIDEO/DSP hardware
· Display Devices: color printers,
HDTV,
· System Software: Multimedia is created and display using range
of software application. Software tools can be divided into two groups 1) System
software- It is used to established communication between system resources
and applications. 2) Authoring Tools
- It is used to combine text, graphics, animation, audio and video. Example
Creation of interactive online quizzes.
Multimedia
Features:
ü
Very
high processing power is needed to deal with large data processing and real
time delivery of media.
ü
Multimedia
capable File system is needed to deliver real time media. Example audio/video
streaming
ü
Data
Representation that support multimedia that should allow for
compression/decompression in real time.
ü
Efficient
and High I/O needs to be effective and fast. It allows for real-time recording
as well as playback of data.
ü
Special
Operating System allows to access file system and process data efficiently and
quick. Support direct transfer to disk, real time scheduling, fast interrupt
processing I/O streaming etc.
ü
Storage
and Memory should have large storage unit and large memory. Caches are also
required.
ü
Network
Support such as client server system and distributed system.
ü
Software
Tools which are user friendly tools needed to handle media, design and develop
application delivered media
Application of
Multimedia: Multimedia finds its application in
various areas including
1.
Entertainment
and fine arts: multimedia is heavily used in the
entertainment industry, especially to develop special
effects in movies and animations. Multimedia
games are a popular pastime and are software programs available either as
CD-ROMs or online. Multimedia applications that allow users to actively
participate instead of just sitting by as passive recipients of information are
called Interactive Multimedia. In the Arts there are multimedia artists whose minds are able to blend
techniques using different media that in some way incorporates interaction with
the viewer.
2.
Advertisement. It helps in advertisement of product for business
organization. The concept of e-commerce is not only needed online purchasing,
but advertise products amongst inter users.
3.
Education: Multimedia is used to produce computer based training courses (CBTs) and reference books like encyclopedia. CBT
lets the user go through a series of presentations, text about a particular
topic, and associated illustrations in various information formats. A large
number of university also provide also provide online degree or distance mode
of education courses for the higher education. Universities provide study
material online, students reads it in their free time by using computer, give
examination and receive university degree from their own locations.
4.
Journalism: Freelance journalists can make use of different new media to
produce multimedia pieces for their news stories. It engages global audiences
and tells stories with technology, which develops new communication techniques
for both media producers and consumers.
5.
Multimedia reporters who are mobile
(usually driving around a community with cameras, audio and video recorders,
and laptop computers) are often referred to as Mojos, from mobile journalist.
6.
Engineering Software
may use multimedia in Computer Simulations for anything from entertainment to training such as military or industrial training.
7.
Industry: Multimedia
is used as a way to help present information to shareholders, superiors and
coworkers. Multimedia is also helpful for providing employee training,
advertising and selling products all over the world via virtually unlimited
web-based technology.
8.
Mathematical
and scientific research: In mathematical and scientific research, multimedia is mainly used for modeling and simulation. For
example, a scientist
can look at a molecular model
of a particular substance and manipulate it to arrive at a new substance.
9.
Medicine: In medicine, doctors can get trained by looking at a virtual surgery or they can simulate how the human
body is affected by diseases spread by viruses and bacteria
and then develop techniques to prevent it. Multimedia applications such as virtual
surgeries also help doctors to get practical
training.
10.
Document
imaging: It is a technique that takes hard
copy of an image/document and converts it into a digital format (for example,
scanners).
11.
Disabilities:
Media allows those with disabilities
to gain qualifications in the multimedia field so they can pursue careers that
give them access to a wide array of powerful communication forms.
12.
Presentation: It is a strong medium of presentation of graphs, reports
and any other materials. The business organization, training centers, learning
all depend on effective presentation. There are tools and techniques are developing
to developed presentation kits.
13.
Virtual
reality and Simulations: Flight
simulation are used to train pilots, the external effect such as changing
weather, required high resolution image and ability to control different
aspects of the system.
14.
Training: The school, colleges, business organization etc use video
clips, slideshows to trained manpower.
15.
Information
Provision: Multimedia encyclopedia is an
example of a multimedia system used to provide information. It displays
information using text, color, audio and video or animation.
No comments:
Post a Comment